forked from Windy/Game-Server-Configs
Added SERVERNAME und ADMINPASSWORD placeholders
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@ -21,10 +21,10 @@ sets _Gametype ""
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/////////////////////////////////
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// Basics
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set sv_hostname "LinuxGSM COD4X Server"
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set sv_hostname "SERVERNAME"
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set g_motd "" // Message of the day, which getting shown to every player on his 1st spawn
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set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet ( you probably want 2 )
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set rcon_password "" // password for remote access, leave empty to deactivate, min 8 characters
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set rcon_password "ADMINPASSWORD" // password for remote access, leave empty to deactivate, min 8 characters
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set g_password "" // join password, leave empty to deactivate
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set sv_privateClients "2" //Private Clients, number of slots that can only be changed with a password
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set sv_privatePassword "mypassword" // the password to join private slots
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@ -1,39 +0,0 @@
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[network]
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default_server_name = SERVERNAME
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default_server_description = Welcome to dstserver
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server_port = 10999
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server_password = ADMINPASSWORD
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# max_players = 1 .. 64
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max_players = 16
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# pvp = true | false
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pvp = false
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# game_mode = endless | survival | wilderness
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game_mode = endless
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# enable_autosaver = true | false
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enable_autosaver = true
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# tick_rate = [ 10 | 15 | 30 | 60 ]
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tick_rate = 30
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connection_timeout = 8000
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server_save_slot = 1
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# enable_vote_kick = true | false
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enable_vote_kick = true
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# pause_when_empty = true | false
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pause_when_empty = true
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[account]
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dedicated_lan_server = false
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[STEAM]
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DISABLECLOUD = true
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[MISC]
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CONSOLE_ENABLED = true
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autocompiler_enabled = true
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@ -25,7 +25,7 @@ Server =
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-- The name of the server, as seen by players and the server browser.
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-- Default value: "JC2-MP Server"
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Name = "JC2-MP Server",
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Name = "SERVERNAME",
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-- The server description, as seen by players and the server browser.
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-- Default value: "No description available"
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Description = "No description available.",
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