diff --git a/WolfensteinEnemyTerritory/server.cfg.orig b/WolfensteinEnemyTerritory/server.cfg.orig new file mode 100644 index 0000000..d8190da --- /dev/null +++ b/WolfensteinEnemyTerritory/server.cfg.orig @@ -0,0 +1,125 @@ +set dedicated "2" // 1: dedicated server for lan 2: dedicated server for internet +// set net_ip "" // set to override the default IP ET uses +// set net_port "27960" // set to override the default port ET uses + +// PASSWORDS & CLIENTS + +set sv_maxclients "20" // number of players including private slots +set g_password "" // set to password protect the server +set sv_privateclients "4" // if set > 0, then this number of client slots will be reserved for connections +set sv_privatepassword "" // that have "password" set to the value of "sv_privatePassword" +set rconpassword "" // remote console access password +set refereePassword "" // referee status password + +// DL, RATE + +set sv_maxRate "13000" // 10000 standard but poor for ET +set sv_dl_maxRate "42000" // increase/decerease if you have plenty/little spare bandwidth +set sv_allowDownload "0" // global toggle for both legacy download and web download +set sv_wwwDownload "0" // toggle to enable web download +set sv_wwwBaseURL "" // base URL for redirection +set sv_wwwDlDisconnected "0" // tell clients to perform their downloads while disconnected from the server +set sv_wwwFallbackURL "" // URL to send to if an http/ftp fails or is refused client side + +// MOTD ETC + +set sv_hostname "ETHost" // name of server here +set server_motd0 " ^NEnemy Territory ^7MOTD " // message in right corner of join screen here +set server_motd1 "" +set server_motd2 "" +set server_motd3 "" +set server_motd4 "" +set server_motd5 "" + +// MISC SETTINGS + +set g_heavyWeaponRestriction "100" +set g_antilag "1" +set g_altStopwatchMode "0" +set g_autofireteams "1" +set g_complaintlimit "6" +set g_ipcomplaintlimit "3" +set g_fastres "0" +set g_friendlyFire "1" +//set g_gametype "4" // Game type should be set from map rotation script +set g_minGameClients "8" +set g_maxlives "0" +set g_alliedmaxlives "0" +set g_axismaxlives "0" +set g_teamforcebalance "1" +set g_noTeamSwitching "0" +set g_voiceChatsAllowed "4" +set g_doWarmup "0" +set g_warmup "30" +set g_spectatorInactivity "0" +set sv_floodProtect "1" +set sv_allowDownload "1" +set sv_pure "1" +set sv_minping "0" +set sv_maxping "0" +set match_latejoin "1" +set match_minplayers "4" +set match_mutespecs "0" +set match_readypercent "100" +set match_timeoutcount "0" +set match_warmupDamage "1" +set team_maxplayers "0" +set team_nocontrols "1" +set pmove_fixed "0" +set pmove_msec "8" + +// LMS ONLY SETTINGS + +set g_lms_teamForceBalance "1" +set g_lms_roundlimit "3" +set g_lms_matchlimit "2" +set g_lms_currentMatch "0" +set g_lms_lockTeams "0" +set g_lms_followTeamOnly "1" + +// VOTING + +set g_allowVote "1" +set vote_limit "5" +set vote_percent "50" +set vote_allow_comp "1" +set vote_allow_gametype "1" +set vote_allow_kick "1" +set vote_allow_map "1" +set vote_allow_matchreset "1" +set vote_allow_mutespecs "1" +set vote_allow_nextmap "1" +set vote_allow_pub "1" +set vote_allow_referee "0" +set vote_allow_shuffleteams "1" +set vote_allow_swapteams "1" +set vote_allow_friendlyfire "1" +set vote_allow_timelimit "0" +set vote_allow_warmupdamage "1" +set vote_allow_antilag "1" +set vote_allow_balancedteams "1" +set vote_allow_muting "1" + +// PUNKBUSTER + +// sv_punkbuster is a readonly variable. Use +set sv_punkbuster on command line or use the command pb_sv_enable in the console +//pb_sv_enable + +// LOGGING + +set g_log "etserver.log" // Game logging +set g_logsync 0 +set logfile 0 // Console logging ( 1: enable 2: enable and sync ) + +// MAP ROTATION + +exec campaigncycle.cfg // Campaign mode +//exec objectivecycle.cfg // Objective mode +//exec lmscycle.cfg // Last Man Standing mode + +// WATCHDOG + +// in case the game dies with an ERR_DROP +// or any situation leading to server running with no map +//set com_watchdog 10 // defaults 60 +set com_watchdog_cmd "exec campaigncycle.cfg" // defaults to quit