forked from Windy/Game-Server-Configs
Auto stash before merge of "master" and "origin/master"
This commit is contained in:
parent
e8e91ac181
commit
bf3e433297
@ -1,268 +1,268 @@
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<acl>
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<group name="Everyone">
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<acl name="Default"/>
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<object name="user.*"/>
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<object name="resource.*"/>
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</group>
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<group name="Moderator">
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<acl name="Moderator"/>
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<object name="resource.mapcycler"/>
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<object name="resource.mapmanager"/>
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<object name="resource.resourcemanager"/>
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<object name="resource.votemanager"/>
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</group>
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<group name="SuperModerator">
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<acl name="Moderator"/>
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<acl name="SuperModerator"/>
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</group>
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<group name="Admin">
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<acl name="Moderator"/>
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<acl name="SuperModerator"/>
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<acl name="Admin"/>
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<acl name="RPC"/>
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<object name="resource.admin"/>
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<object name="resource.webadmin"/>
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<object name="resource.acpanel"/>
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</group>
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<group name="Console">
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<acl name="Moderator"/>
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<acl name="SuperModerator"/>
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<acl name="Admin"/>
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<acl name="RPC"/>
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<object name="user.Console"/>
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</group>
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<group name="RPC">
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<acl name="RPC"/>
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</group>
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<group name="MapEditor">
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<acl name="Default"/>
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<acl name="MapEditor"/>
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<object name="resource.editor_main"/>
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<object name="resource.edf"/>
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</group>
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<group name="raceACLGroup">
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<acl name="Default"/>
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<acl name="raceACL"/>
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<object name="resource.race"/>
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</group>
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<group name="DevGroup">
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<acl name="DevACL"/>
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</group>
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<acl name="Default">
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<right name="general.ModifyOtherObjects" access="false"/>
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<right name="general.http" access="false"/>
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<right name="command.start" access="false"/>
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<right name="command.stop" access="false"/>
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<right name="command.stopall" access="false"/>
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<right name="command.gamemode" access="false"/>
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<right name="command.changemode" access="false"/>
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<right name="command.changemap" access="false"/>
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<right name="command.stopmode" access="false"/>
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<right name="command.stopmap" access="false"/>
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<right name="command.skipmap" access="false"/>
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<right name="command.restart" access="false"/>
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<right name="command.refresh" access="false"/>
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<right name="command.refreshall" access="false"/>
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<right name="command.addaccount" access="false"/>
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<right name="command.delaccount" access="false"/>
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<right name="command.debugscript" access="false"/>
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<right name="command.chgpass" access="false"/>
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<right name="command.loadmodule" access="false"/>
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<right name="command.unloadmodule" access="false" />
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<right name="command.reloadmodule" access="false" />
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<right name="command.upgrade" access="false"/>
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<right name="command.mute" access="false"/>
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<right name="command.crun" access="false"/>
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<right name="command.srun" access="false"/>
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<right name="command.run" access="false"/>
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<right name="command.unmute" access="false"/>
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<right name="command.kick" access="false"/>
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<right name="command.ban" access="false"/>
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<right name="command.banip" access="false"/>
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<right name="command.unbanip" access="false"/>
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<right name="command.reloadbans" access="false"/>
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<right name="command.shutdown" access="false"/>
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<right name="command.install" access="false"/>
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<right name="command.aexec" access="false"/>
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<right name="command.whois" access="false"/>
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<right name="command.whowas" access="false"/>
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<right name="command.aclrequest" access="false" />
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<right name="command.authserial" access="false" />
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<right name="function.executeCommandHandler" access="false"/>
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<right name="function.setPlayerMuted" access="false"/>
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<right name="function.addAccount" access="false"/>
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<right name="function.addBan" access="false"/>
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<right name="function.setUnbanTime" access="false"/>
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<right name="function.setBanAdmin" access="false"/>
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<right name="function.setBanReason" access="false"/>
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<right name="function.setBanNick" access="false"/>
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<right name="function.removeBan" access="false"/>
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<right name="function.removeAccount" access="false"/>
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<right name="function.setAccountPassword" access="false"/>
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<right name="function.kickPlayer" access="false"/>
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<right name="function.banIP" access="false"/>
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<right name="function.banPlayer" access="false"/>
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<right name="function.banSerial" access="false"/>
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<right name="function.getBansXML" access="false"/>
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<right name="function.unbanIP" access="false"/>
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<right name="function.unbanSerial" access="false"/>
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<right name="function.reloadBans" access="false"/>
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<right name="function.setServerPassword" access="false"/>
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<right name="function.getServerPassword" access="false"/>
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<right name="function.callRemote" access="false"/>
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<right name="function.fetchRemote" access="false"/>
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<right name="function.startResource" access="false"/>
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<right name="function.stopResource" access="false"/>
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<right name="function.restartResource" access="false"/>
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<right name="function.createResource" access="false"/>
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<right name="function.copyResource" access="false"/>
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<right name="function.addResourceMap" access="false"/>
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<right name="function.addResourceConfig" access="false"/>
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<right name="function.removeResourceFile" access="false"/>
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<right name="function.setResourceDefaultSetting" access="false"/>
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<right name="function.removeResourceDefaultSetting" access="false"/>
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<right name="function.redirectPlayer" access="false"/>
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<right name="function.aclReload" access="false"/>
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<right name="function.aclSave" access="false"/>
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<right name="function.aclCreate" access="false"/>
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<right name="function.aclDestroy" access="false"/>
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<right name="function.aclSetRight" access="false"/>
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<right name="function.aclRemoveRight" access="false"/>
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<right name="function.aclCreateGroup" access="false"/>
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<right name="function.aclDestroyGroup" access="false"/>
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<right name="function.aclGroupAddACL" access="false"/>
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<right name="function.aclGroupRemoveACL" access="false"/>
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<right name="function.aclGroupAddObject" access="false"/>
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<right name="function.aclGroupRemoveObject" access="false"/>
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<right name="function.refreshResources" access="false"/>
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<right name="function.setServerConfigSetting" access="false" />
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<right name="function.updateResourceACLRequest" access="false" />
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<right name="function.shutdown" access="false" />
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</acl>
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<acl name="Moderator">
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<right name="general.ModifyOtherObjects" access="false"/>
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<right name="command.gamemode" access="true"/>
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<right name="command.changemode" access="true"/>
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<right name="command.changemap" access="true"/>
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<right name="command.stopmode" access="true"/>
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<right name="command.stopmap" access="true"/>
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<right name="command.skipmap" access="true"/>
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<right name="command.mute" access="true"/>
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<right name="command.unmute" access="true"/>
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<right name="command.whois" access="true"/>
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<right name="command.whowas" access="true"/>
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<right name="function.setPlayerMuted" access="true"/>
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<right name="function.kickPlayer" access="true"/>
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<right name="function.banIP" access="true"/>
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<right name="function.banPlayer" access="true"/>
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<right name="function.banSerial" access="true"/>
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<right name="function.getBansXML" access="true"/>
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<right name="function.unbanIP" access="true"/>
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<right name="function.unbanSerial" access="true"/>
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<right name="function.startResource" access="true"/>
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<right name="function.stopResource" access="true"/>
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<right name="function.restartResource" access="true"/>
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<right name="function.redirectPlayer" access="true"/>
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</acl>
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<acl name="SuperModerator">
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<right name="general.ModifyOtherObjects" access="false"/>
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<right name="command.start" access="true"/>
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<right name="command.stop" access="true"/>
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<right name="command.restart" access="true"/>
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<right name="command.kick" access="true"/>
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<right name="command.ban" access="true"/>
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<right name="command.banip" access="true"/>
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<right name="command.unbanip" access="true"/>
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<right name="command.reloadbans" access="true"/>
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<right name="command.refresh" access="true"/>
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<right name="command.refreshall" access="true"/>
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<right name="command.loadmodule" access="true"/>
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<right name="command.unloadmodule" access="true" />
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<right name="command.reloadmodule" access="true" />
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<right name="command.addaccount" access="true"/>
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<right name="command.delaccount" access="true"/>
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<right name="command.chgpass" access="true"/>
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<right name="function.addAccount" access="true"/>
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<right name="function.removeAccount" access="true"/>
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<right name="function.setAccountPassword" access="true"/>
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</acl>
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<acl name="Admin">
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<right name="general.ModifyOtherObjects" access="true"/>
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<right name="general.http" access="true"/>
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<right name="command.shutdown" access="true"/>
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<right name="command.install" access="true"/>
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<right name="command.aexec" access="true"/>
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<right name="command.debugscript" access="true"/>
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<right name="command.upgrade" access="true"/>
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<right name="command.crun" access="true"/>
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<right name="command.srun" access="true"/>
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<right name="command.run" access="true"/>
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<right name="command.aclrequest" access="true" />
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<right name="command.authserial" access="true" />
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<right name="function.addBan" access="true"/>
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<right name="function.setUnbanTime" access="true"/>
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<right name="function.setBanAdmin" access="true"/>
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<right name="function.setBanReason" access="true"/>
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<right name="function.setBanNick" access="true"/>
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<right name="function.removeBan" access="true"/>
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<right name="function.reloadBans" access="true"/>
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<right name="function.executeCommandHandler" access="true"/>
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<right name="function.setServerPassword" access="true"/>
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<right name="function.getServerPassword" access="true"/>
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<right name="function.createResource" access="true"/>
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<right name="function.copyResource" access="true"/>
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<right name="function.addResourceMap" access="true"/>
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<right name="function.addResourceConfig" access="true"/>
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<right name="function.removeResourceFile" access="true"/>
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<right name="function.setResourceDefaultSetting" access="true"/>
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<right name="function.removeResourceDefaultSetting" access="true"/>
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<right name="function.aclReload" access="true"/>
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<right name="function.aclSave" access="true"/>
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<right name="function.aclCreate" access="true"/>
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<right name="function.aclDestroy" access="true"/>
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<right name="function.aclSetRight" access="true"/>
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<right name="function.aclRemoveRight" access="true"/>
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<right name="function.aclCreateGroup" access="true"/>
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<right name="function.aclDestroyGroup" access="true"/>
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<right name="function.aclGroupAddACL" access="true"/>
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<right name="function.aclGroupRemoveACL" access="true"/>
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<right name="function.aclGroupAddObject" access="true"/>
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<right name="function.aclGroupRemoveObject" access="true"/>
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<right name="function.refreshResources" access="true"/>
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<right name="function.setServerConfigSetting" access="true" />
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<right name="function.updateResourceACLRequest" access="true" />
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<right name="function.shutdown" access="true" />
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</acl>
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<acl name="RPC">
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<right name="function.callRemote" access="true"/>
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<right name="function.fetchRemote" access="true"/>
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</acl>
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<acl name="MapEditor">
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<right name="general.ModifyOtherObjects" access="true"/>
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<right name="function.startResource" access="true"/>
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<right name="function.stopResource" access="true"/>
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<right name="function.restartResource" access="true"/>
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<right name="function.createResource" access="true"/>
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<right name="function.copyResource" access="true"/>
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<right name="function.renameResource" access="true"/>
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<right name="function.deleteResource" access="true"/>
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<right name="function.addResourceMap" access="true"/>
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<right name="function.addResourceConfig" access="true"/>
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<right name="function.removeResourceFile" access="true"/>
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<right name="function.setResourceDefaultSetting" access="true"/>
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<right name="function.removeResourceDefaultSetting" access="true"/>
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<right name="function.xmlLoadFile" access="true"/>
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<right name="function.refreshResources" access="true" />
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</acl>
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<acl name="raceACL">
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<right name="general.ModifyOtherObjects" access="true"/>
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<right name="function.xmlLoadFile" access="true"/>
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<right name="function.startResource" access="true"/>
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<right name="function.stopResource" access="true"/>
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<right name="function.restartResource" access="true"/>
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</acl>
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<acl name="DevACL">
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<right name="resource.performancebrowser.http" access="true"></right>
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<right name="resource.ajax.http" access="true"></right>
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</acl>
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</acl>
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<acl>
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<group name="Everyone">
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<acl name="Default"/>
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<object name="user.*"/>
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<object name="resource.*"/>
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</group>
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<group name="Moderator">
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<acl name="Moderator"/>
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<object name="resource.mapcycler"/>
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<object name="resource.mapmanager"/>
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<object name="resource.resourcemanager"/>
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<object name="resource.votemanager"/>
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</group>
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<group name="SuperModerator">
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<acl name="Moderator"/>
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<acl name="SuperModerator"/>
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</group>
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<group name="Admin">
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<acl name="Moderator"/>
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<acl name="SuperModerator"/>
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<acl name="Admin"/>
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<acl name="RPC"/>
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<object name="resource.admin"/>
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<object name="resource.webadmin"/>
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<object name="resource.acpanel"/>
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</group>
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<group name="Console">
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<acl name="Moderator"/>
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<acl name="SuperModerator"/>
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<acl name="Admin"/>
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<acl name="RPC"/>
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<object name="user.Console"/>
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</group>
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<group name="RPC">
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<acl name="RPC"/>
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</group>
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<group name="MapEditor">
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<acl name="Default"/>
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<acl name="MapEditor"/>
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<object name="resource.editor_main"/>
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<object name="resource.edf"/>
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</group>
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<group name="raceACLGroup">
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<acl name="Default"/>
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<acl name="raceACL"/>
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<object name="resource.race"/>
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</group>
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<group name="DevGroup">
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<acl name="DevACL"/>
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</group>
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<acl name="Default">
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<right name="general.ModifyOtherObjects" access="false"/>
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<right name="general.http" access="false"/>
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<right name="command.start" access="false"/>
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<right name="command.stop" access="false"/>
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<right name="command.stopall" access="false"/>
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<right name="command.gamemode" access="false"/>
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<right name="command.changemode" access="false"/>
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<right name="command.changemap" access="false"/>
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<right name="command.stopmode" access="false"/>
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<right name="command.stopmap" access="false"/>
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<right name="command.skipmap" access="false"/>
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<right name="command.restart" access="false"/>
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<right name="command.refresh" access="false"/>
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<right name="command.refreshall" access="false"/>
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<right name="command.addaccount" access="false"/>
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<right name="command.delaccount" access="false"/>
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<right name="command.debugscript" access="false"/>
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<right name="command.chgpass" access="false"/>
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<right name="command.loadmodule" access="false"/>
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<right name="command.unloadmodule" access="false" />
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<right name="command.reloadmodule" access="false" />
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<right name="command.upgrade" access="false"/>
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<right name="command.mute" access="false"/>
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<right name="command.crun" access="false"/>
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<right name="command.srun" access="false"/>
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<right name="command.run" access="false"/>
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<right name="command.unmute" access="false"/>
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<right name="command.kick" access="false"/>
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<right name="command.ban" access="false"/>
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<right name="command.banip" access="false"/>
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<right name="command.unbanip" access="false"/>
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<right name="command.reloadbans" access="false"/>
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<right name="command.shutdown" access="false"/>
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<right name="command.install" access="false"/>
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<right name="command.aexec" access="false"/>
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<right name="command.whois" access="false"/>
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<right name="command.whowas" access="false"/>
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||||
<right name="command.aclrequest" access="false" />
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||||
<right name="command.authserial" access="false" />
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||||
<right name="function.executeCommandHandler" access="false"/>
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<right name="function.setPlayerMuted" access="false"/>
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||||
<right name="function.addAccount" access="false"/>
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<right name="function.addBan" access="false"/>
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<right name="function.setUnbanTime" access="false"/>
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<right name="function.setBanAdmin" access="false"/>
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||||
<right name="function.setBanReason" access="false"/>
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<right name="function.setBanNick" access="false"/>
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<right name="function.removeBan" access="false"/>
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<right name="function.removeAccount" access="false"/>
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<right name="function.setAccountPassword" access="false"/>
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<right name="function.kickPlayer" access="false"/>
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<right name="function.banIP" access="false"/>
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||||
<right name="function.banPlayer" access="false"/>
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||||
<right name="function.banSerial" access="false"/>
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||||
<right name="function.getBansXML" access="false"/>
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||||
<right name="function.unbanIP" access="false"/>
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||||
<right name="function.unbanSerial" access="false"/>
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<right name="function.reloadBans" access="false"/>
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<right name="function.setServerPassword" access="false"/>
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<right name="function.getServerPassword" access="false"/>
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<right name="function.callRemote" access="false"/>
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<right name="function.fetchRemote" access="false"/>
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||||
<right name="function.startResource" access="false"/>
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||||
<right name="function.stopResource" access="false"/>
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||||
<right name="function.restartResource" access="false"/>
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||||
<right name="function.createResource" access="false"/>
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||||
<right name="function.copyResource" access="false"/>
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||||
<right name="function.addResourceMap" access="false"/>
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||||
<right name="function.addResourceConfig" access="false"/>
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||||
<right name="function.removeResourceFile" access="false"/>
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||||
<right name="function.setResourceDefaultSetting" access="false"/>
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||||
<right name="function.removeResourceDefaultSetting" access="false"/>
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||||
<right name="function.redirectPlayer" access="false"/>
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||||
<right name="function.aclReload" access="false"/>
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<right name="function.aclSave" access="false"/>
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||||
<right name="function.aclCreate" access="false"/>
|
||||
<right name="function.aclDestroy" access="false"/>
|
||||
<right name="function.aclSetRight" access="false"/>
|
||||
<right name="function.aclRemoveRight" access="false"/>
|
||||
<right name="function.aclCreateGroup" access="false"/>
|
||||
<right name="function.aclDestroyGroup" access="false"/>
|
||||
<right name="function.aclGroupAddACL" access="false"/>
|
||||
<right name="function.aclGroupRemoveACL" access="false"/>
|
||||
<right name="function.aclGroupAddObject" access="false"/>
|
||||
<right name="function.aclGroupRemoveObject" access="false"/>
|
||||
<right name="function.refreshResources" access="false"/>
|
||||
<right name="function.setServerConfigSetting" access="false" />
|
||||
<right name="function.updateResourceACLRequest" access="false" />
|
||||
<right name="function.shutdown" access="false" />
|
||||
</acl>
|
||||
<acl name="Moderator">
|
||||
<right name="general.ModifyOtherObjects" access="false"/>
|
||||
<right name="command.gamemode" access="true"/>
|
||||
<right name="command.changemode" access="true"/>
|
||||
<right name="command.changemap" access="true"/>
|
||||
<right name="command.stopmode" access="true"/>
|
||||
<right name="command.stopmap" access="true"/>
|
||||
<right name="command.skipmap" access="true"/>
|
||||
<right name="command.mute" access="true"/>
|
||||
<right name="command.unmute" access="true"/>
|
||||
<right name="command.whois" access="true"/>
|
||||
<right name="command.whowas" access="true"/>
|
||||
<right name="function.setPlayerMuted" access="true"/>
|
||||
<right name="function.kickPlayer" access="true"/>
|
||||
<right name="function.banIP" access="true"/>
|
||||
<right name="function.banPlayer" access="true"/>
|
||||
<right name="function.banSerial" access="true"/>
|
||||
<right name="function.getBansXML" access="true"/>
|
||||
<right name="function.unbanIP" access="true"/>
|
||||
<right name="function.unbanSerial" access="true"/>
|
||||
<right name="function.startResource" access="true"/>
|
||||
<right name="function.stopResource" access="true"/>
|
||||
<right name="function.restartResource" access="true"/>
|
||||
<right name="function.redirectPlayer" access="true"/>
|
||||
</acl>
|
||||
<acl name="SuperModerator">
|
||||
<right name="general.ModifyOtherObjects" access="false"/>
|
||||
<right name="command.start" access="true"/>
|
||||
<right name="command.stop" access="true"/>
|
||||
<right name="command.restart" access="true"/>
|
||||
<right name="command.kick" access="true"/>
|
||||
<right name="command.ban" access="true"/>
|
||||
<right name="command.banip" access="true"/>
|
||||
<right name="command.unbanip" access="true"/>
|
||||
<right name="command.reloadbans" access="true"/>
|
||||
<right name="command.refresh" access="true"/>
|
||||
<right name="command.refreshall" access="true"/>
|
||||
<right name="command.loadmodule" access="true"/>
|
||||
<right name="command.unloadmodule" access="true" />
|
||||
<right name="command.reloadmodule" access="true" />
|
||||
<right name="command.addaccount" access="true"/>
|
||||
<right name="command.delaccount" access="true"/>
|
||||
<right name="command.chgpass" access="true"/>
|
||||
<right name="function.addAccount" access="true"/>
|
||||
<right name="function.removeAccount" access="true"/>
|
||||
<right name="function.setAccountPassword" access="true"/>
|
||||
</acl>
|
||||
<acl name="Admin">
|
||||
<right name="general.ModifyOtherObjects" access="true"/>
|
||||
<right name="general.http" access="true"/>
|
||||
<right name="command.shutdown" access="true"/>
|
||||
<right name="command.install" access="true"/>
|
||||
<right name="command.aexec" access="true"/>
|
||||
<right name="command.debugscript" access="true"/>
|
||||
<right name="command.upgrade" access="true"/>
|
||||
<right name="command.crun" access="true"/>
|
||||
<right name="command.srun" access="true"/>
|
||||
<right name="command.run" access="true"/>
|
||||
<right name="command.aclrequest" access="true" />
|
||||
<right name="command.authserial" access="true" />
|
||||
<right name="function.addBan" access="true"/>
|
||||
<right name="function.setUnbanTime" access="true"/>
|
||||
<right name="function.setBanAdmin" access="true"/>
|
||||
<right name="function.setBanReason" access="true"/>
|
||||
<right name="function.setBanNick" access="true"/>
|
||||
<right name="function.removeBan" access="true"/>
|
||||
<right name="function.reloadBans" access="true"/>
|
||||
<right name="function.executeCommandHandler" access="true"/>
|
||||
<right name="function.setServerPassword" access="true"/>
|
||||
<right name="function.getServerPassword" access="true"/>
|
||||
<right name="function.createResource" access="true"/>
|
||||
<right name="function.copyResource" access="true"/>
|
||||
<right name="function.addResourceMap" access="true"/>
|
||||
<right name="function.addResourceConfig" access="true"/>
|
||||
<right name="function.removeResourceFile" access="true"/>
|
||||
<right name="function.setResourceDefaultSetting" access="true"/>
|
||||
<right name="function.removeResourceDefaultSetting" access="true"/>
|
||||
<right name="function.aclReload" access="true"/>
|
||||
<right name="function.aclSave" access="true"/>
|
||||
<right name="function.aclCreate" access="true"/>
|
||||
<right name="function.aclDestroy" access="true"/>
|
||||
<right name="function.aclSetRight" access="true"/>
|
||||
<right name="function.aclRemoveRight" access="true"/>
|
||||
<right name="function.aclCreateGroup" access="true"/>
|
||||
<right name="function.aclDestroyGroup" access="true"/>
|
||||
<right name="function.aclGroupAddACL" access="true"/>
|
||||
<right name="function.aclGroupRemoveACL" access="true"/>
|
||||
<right name="function.aclGroupAddObject" access="true"/>
|
||||
<right name="function.aclGroupRemoveObject" access="true"/>
|
||||
<right name="function.refreshResources" access="true"/>
|
||||
<right name="function.setServerConfigSetting" access="true" />
|
||||
<right name="function.updateResourceACLRequest" access="true" />
|
||||
<right name="function.shutdown" access="true" />
|
||||
</acl>
|
||||
<acl name="RPC">
|
||||
<right name="function.callRemote" access="true"/>
|
||||
<right name="function.fetchRemote" access="true"/>
|
||||
</acl>
|
||||
<acl name="MapEditor">
|
||||
<right name="general.ModifyOtherObjects" access="true"/>
|
||||
<right name="function.startResource" access="true"/>
|
||||
<right name="function.stopResource" access="true"/>
|
||||
<right name="function.restartResource" access="true"/>
|
||||
<right name="function.createResource" access="true"/>
|
||||
<right name="function.copyResource" access="true"/>
|
||||
<right name="function.renameResource" access="true"/>
|
||||
<right name="function.deleteResource" access="true"/>
|
||||
<right name="function.addResourceMap" access="true"/>
|
||||
<right name="function.addResourceConfig" access="true"/>
|
||||
<right name="function.removeResourceFile" access="true"/>
|
||||
<right name="function.setResourceDefaultSetting" access="true"/>
|
||||
<right name="function.removeResourceDefaultSetting" access="true"/>
|
||||
<right name="function.xmlLoadFile" access="true"/>
|
||||
<right name="function.refreshResources" access="true" />
|
||||
</acl>
|
||||
<acl name="raceACL">
|
||||
<right name="general.ModifyOtherObjects" access="true"/>
|
||||
<right name="function.xmlLoadFile" access="true"/>
|
||||
<right name="function.startResource" access="true"/>
|
||||
<right name="function.stopResource" access="true"/>
|
||||
<right name="function.restartResource" access="true"/>
|
||||
</acl>
|
||||
<acl name="DevACL">
|
||||
<right name="resource.performancebrowser.http" access="true"></right>
|
||||
<right name="resource.ajax.http" access="true"></right>
|
||||
</acl>
|
||||
</acl>
|
||||
|
@ -1,293 +1,293 @@
|
||||
<config>
|
||||
|
||||
<!-- This parameter specifies the name the server will be visible as in the ingame server browser
|
||||
and on Game-Monitor. It is a required parameter. -->
|
||||
<servername>Default MTA Server</servername>
|
||||
|
||||
<!-- This parameter specifies the contact email addresses for the owner(s) of this server.
|
||||
The email addresses will not be publicly available, and only used by MTA administrators
|
||||
to contact the server owner.
|
||||
Note: Missing or incorrect owner_email_address can affect visibility in the master server list.
|
||||
Values: Comma separated list of email addresses -->
|
||||
<owner_email_address></owner_email_address>
|
||||
|
||||
<!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only
|
||||
needed for professional servers and should be left at the default value otherwise.
|
||||
This parameter specifies the IP to use for servers that have multiple IP addresses. If set
|
||||
to auto, it will automatically detect and use the server's standard local IP address.
|
||||
Values: auto or x.x.x.x ; default value: auto -->
|
||||
<!-- SERVERIP SHOULD BE LEFT SET TO auto UNLESS YOU ARE SURE OF WHAT YOU ARE DOING -->
|
||||
<serverip>auto</serverip>
|
||||
<!-- WARNING: SETTING serverip AND THEN ASKING FOR SUPPORT CAN CAUSE DEATH OR INJURY -->
|
||||
|
||||
<!-- This parameter specifies the UDP port on which the server will be accepting incoming player
|
||||
connections; default value: 22003. It is a required parameter. -->
|
||||
<serverport>22003</serverport>
|
||||
|
||||
<!-- This parameter specifies the number of maximum player slots available on the server; default
|
||||
value: 32. It is a required parameter. -->
|
||||
<maxplayers>32</maxplayers>
|
||||
|
||||
<!-- This parameter specifies the TCP port on which the server will be accepting incoming http
|
||||
connections. It can be set to the same value as <serverport>. It is a required parameter
|
||||
if <httpserver> is set to 1. -->
|
||||
<httpport>22005</httpport>
|
||||
|
||||
<!-- If set, this parameter specifies the external URL from which clients will be able to download
|
||||
needed resources ingame. If not set (or the external URL files are incorrect), resource downloads
|
||||
are switched to the internal http server. -->
|
||||
<httpdownloadurl></httpdownloadurl>
|
||||
|
||||
<!-- This parameter limits the number of http connections each client can make. Depending on the type
|
||||
of http server that is used, a lower figure may reduce download timeouts.
|
||||
Available range: 1 to 8. -->
|
||||
<httpmaxconnectionsperclient>5</httpmaxconnectionsperclient>
|
||||
|
||||
<!-- This parameter limits the number http connections that an IP can initiate over a short period of time.
|
||||
Available range: 1 to 100. default value: 20 -->
|
||||
<httpdosthreshold>20</httpdosthreshold>
|
||||
|
||||
<!-- This parameter lists the IP addresses that are to be excluded from http dos threshold limits.
|
||||
e.g. 88.11.22.33,101.2.3.4 -->
|
||||
<http_dos_exclude></http_dos_exclude>
|
||||
|
||||
<!-- By default, the server will block the use of locally customized gta3.img player skins
|
||||
This setting can be used to allow such mods. Not recommended for competitive servers.
|
||||
Values: none, peds ; default value: none -->
|
||||
<allow_gta3_img_mods>none</allow_gta3_img_mods>
|
||||
|
||||
<!-- By default, the server will block the use of customized GTA:SA data files. -->
|
||||
<!-- To allow specific client files, add one or more of the following: -->
|
||||
<!-- <client_file name="data/carmods.dat" verify="0"/> -->
|
||||
|
||||
<!-- Comma separated list of disabled anti-cheats.
|
||||
For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide
|
||||
e.g. To disable anti-cheat #2 and #3, use: 2,3 -->
|
||||
<disableac></disableac>
|
||||
|
||||
<!-- Comma separated list of enabled special detections.
|
||||
A special detection is a type of anti-cheat for (usually) harmless game modifications.
|
||||
Competitive servers may wish to enable special detections, but most servers should leave this setting blank.
|
||||
For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide
|
||||
e.g. To enable special detection #12 use: 12 -->
|
||||
<enablesd></enablesd>
|
||||
|
||||
<!-- Minimum client version. Clients with a lower version will not be allowed to connect. After
|
||||
disconnection, clients will be given an opportunity to download an update.
|
||||
If left blank, this setting is disabled and there are no restrictions on who can connect.
|
||||
Version numbers are described here: http://wiki.multitheftauto.com/wiki/GetPlayerVersion
|
||||
and look like this: 1.1.0-9.03100.0
|
||||
Note that this setting only determines if the client should be prompted to update. The actual
|
||||
build number they receive will be the highest available. See: http://nightly.mtasa.com/ver -->
|
||||
<minclientversion></minclientversion>
|
||||
|
||||
<!-- This parameter specifies if/when the <minclientversion> setting is automatically updated.
|
||||
Keeping <minclientversion> updated can help reduce cheating.
|
||||
Note: The instant setting (2) is only recommended for competitive servers.
|
||||
Values: 0 - disabled, 1 - enabled (delayed by a few days), 2 - enabled (instant) ; default value: 1. -->
|
||||
<minclientversion_auto_update>1</minclientversion_auto_update>
|
||||
|
||||
<!-- Recommended client version. When connecting, if clients have a lower version, they will be given
|
||||
the option to download an update. If left blank, this setting is disabled.
|
||||
Note that this setting only determines if the client should be prompted to update. The actual
|
||||
build number they receive will be the highest available. See: http://nightly.mtasa.com/ver -->
|
||||
<recommendedclientversion></recommendedclientversion>
|
||||
|
||||
<!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to
|
||||
be visible in the ingame server browser. An additional UDP port needs to be available for this to
|
||||
work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port
|
||||
will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. -->
|
||||
<ase>1</ase>
|
||||
|
||||
<!-- This parameter allows you to disable LAN broadcasting. -->
|
||||
<donotbroadcastlan>0</donotbroadcastlan>
|
||||
|
||||
<!-- If set, players will have to provide a password specified below, before they can connect to the
|
||||
server. If left blank, server doesn't require a password from them. -->
|
||||
<password></password>
|
||||
|
||||
<!-- This parameter reduces the server's bandwidth usage by using various optimizations.
|
||||
Values: none, medium or maximum ; default value: medium -->
|
||||
<bandwidth_reduction>medium</bandwidth_reduction>
|
||||
|
||||
<!-- The following ???_sync_interval parameters determine the time in milliseconds between certain
|
||||
network packets being sent. More information on how each settings works is available here:
|
||||
http://wiki.multitheftauto.com/wiki/Server_mtaserver.conf -->
|
||||
<!-- Player sync interval. Default: 100 -->
|
||||
<player_sync_interval>100</player_sync_interval>
|
||||
<!-- Lightweight (player) sync interval. Used when players are far apart. Default: 1500 -->
|
||||
<lightweight_sync_interval>1500</lightweight_sync_interval>
|
||||
<!-- Camera sync interval. Default: 500 -->
|
||||
<camera_sync_interval>500</camera_sync_interval>
|
||||
<!-- Ped sync interval. Default: 400 -->
|
||||
<ped_sync_interval>400</ped_sync_interval>
|
||||
<!-- Unoccupied_vehicle sync interval. Default: 400 -->
|
||||
<unoccupied_vehicle_sync_interval>400</unoccupied_vehicle_sync_interval>
|
||||
<!-- Keysync mouse rotation sync interval. For limiting key sync packets due to mouse movement. Default: 100 -->
|
||||
<keysync_mouse_sync_interval>100</keysync_mouse_sync_interval>
|
||||
<!-- Keysync analog movement sync interval. For limiting key sync packets due to joystick movement. Default: 100 -->
|
||||
<keysync_analog_sync_interval>100</keysync_analog_sync_interval>
|
||||
|
||||
<!-- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth.
|
||||
Values: 0 - disabled , 1 - enabled ; default value: 1. -->
|
||||
<bullet_sync>1</bullet_sync>
|
||||
|
||||
<!-- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce
|
||||
some of the latency induced location disparency by predicting where the remote vehicles will probably be.
|
||||
Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting
|
||||
should be considered experimental.
|
||||
Available range: 0 to 100. Default - 0 -->
|
||||
<vehext_percent>0</vehext_percent>
|
||||
|
||||
<!-- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to
|
||||
compensate for.
|
||||
Only relevant if <vehext_percent> is greater than zero.
|
||||
Available range: 50 to 500. Default - 150 -->
|
||||
<vehext_ping_limit>150</vehext_ping_limit>
|
||||
|
||||
<!-- This parameter can reduce the delay of player actions appearing on remote clients by 2 frames (approx 50ms).
|
||||
Due to the impact this may have on shot lag compensation, it should be considered experimental.
|
||||
Values: 0 - disabled , 1 - enabled ; default value: 0. -->
|
||||
<latency_reduction>0</latency_reduction>
|
||||
|
||||
<!-- Specifies the location and file name of this servers unique private key.
|
||||
This is used to prevent private files saved on the client from being read by other servers.
|
||||
More infomation about client private files can be found here: http://wiki.multitheftauto.com/wiki/Filepath
|
||||
Keep a backup of this file in a safe place. Default value: server-id.keys-->
|
||||
<idfile>server-id.keys</idfile>
|
||||
|
||||
<!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. -->
|
||||
<logfile>logs/server.log</logfile>
|
||||
|
||||
<!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues.
|
||||
If left blank, this file is not used -->
|
||||
<authfile>logs/server_auth.log</authfile>
|
||||
|
||||
<!-- Specifies the location and name of the file used to log database queries.
|
||||
The server command 'debugdb' sets the amount of logging. -->
|
||||
<dbfile>logs/db.log</dbfile>
|
||||
|
||||
<!-- Specifies the location and name of the file used to log loadstring function calls.
|
||||
If left blank or not set, no logging is done. -->
|
||||
<!-- <loadstringfile>logs/loadstring.log</loadstringfile> -->
|
||||
|
||||
<!-- This parameter specifies the location and name of the Access Control List settings file. If left
|
||||
blank, server will use acl.xml file, located in the same folder as this configuration file. -->
|
||||
<acl>acl.xml</acl>
|
||||
|
||||
<!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. -->
|
||||
<scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>
|
||||
|
||||
<!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
|
||||
<scriptdebugloglevel>0</scriptdebugloglevel>
|
||||
|
||||
<!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
|
||||
<htmldebuglevel>0</htmldebuglevel>
|
||||
|
||||
<!-- Specifies whether or not duplicate log lines should be filtered. Available values: 0 or 1, defaults to 1. -->
|
||||
<filter_duplicate_log_lines>1</filter_duplicate_log_lines>
|
||||
|
||||
<!-- Specifies the frame rate limit that will be applied to connecting clients.
|
||||
Available range: 25 to 100. Default: 36. -->
|
||||
<fpslimit>36</fpslimit>
|
||||
|
||||
<!-- This parameter specifies whether or not to enable player voice chat in-game
|
||||
Values: 0 - disabled , 1 - enabled -->
|
||||
<voice>0</voice>
|
||||
|
||||
<!-- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective.
|
||||
Higher settings use more bandwidth and increase the sampling quality of voice chat
|
||||
Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 -->
|
||||
<voice_samplerate>1</voice_samplerate>
|
||||
|
||||
<!-- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective.
|
||||
Higher settings use more bandwidth and increase the the overall quality of voice chat
|
||||
Available range: 0 to 10. Default - 4 -->
|
||||
<voice_quality>4</voice_quality>
|
||||
|
||||
<!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings.
|
||||
If not set, MTA handles this automatically. Use with care. -->
|
||||
<!-- <voice_bitrate>24600</voice_bitrate> -->
|
||||
|
||||
<!-- This parameter specifies the path to use for a basic backup of some server files.
|
||||
Note that basic backups are only made during server startup. Default value: backups -->
|
||||
<backup_path>backups</backup_path>
|
||||
|
||||
<!-- This parameter specifies the number of days between each basic backup.
|
||||
Backups are only made during server startup, so the actual interval may be much longer.
|
||||
Setting backup_interval to 0 will disable backups
|
||||
Available range: 0 to 30. Default - 3 -->
|
||||
<backup_interval>3</backup_interval>
|
||||
|
||||
<!-- This parameter specifies the maximum number of backup copies to keep.
|
||||
Setting backup_copies to 0 will disable backups
|
||||
Available range: 0 to 100. Default - 5 -->
|
||||
<backup_copies>5</backup_copies>
|
||||
|
||||
<!-- This parameter specifies when the internal sqlite databases should be defragmented.
|
||||
http://www.sqlite.org/lang_vacuum.html
|
||||
Values: 0 - Never, 1 - On server start only after basic backup, 2 - On server start always. Default - 1 -->
|
||||
<compact_internal_databases>1</compact_internal_databases>
|
||||
|
||||
<!-- This parameter specifies whether server crash dump files should be sent to MTA HQ.
|
||||
Values: 0 - Off, 1 - On. Default - 1 -->
|
||||
<crash_dump_upload>1</crash_dump_upload>
|
||||
|
||||
<!-- This parameter lists the ACL groups that are protected by serial authorization.
|
||||
Login attempts to a protected account from a second serial are blocked until the serial is manually authorized via
|
||||
the authserial command.
|
||||
For more info see: https://mtasa.com/authserial
|
||||
Note: This is security critical feature and disabling auth_serial_groups can affect visibility in the master server list.
|
||||
Values: Comma separated list of ACL groups. Default - Admin -->
|
||||
<auth_serial_groups>Admin</auth_serial_groups>
|
||||
|
||||
<!-- This parameter specifies if the authorized serial login checks should also apply to the http interface.
|
||||
Protected account login attempts to the http interface will only succeed if the IP address matches one
|
||||
recently used by the account holder in-game
|
||||
For more info see: https://mtasa.com/authserialhttp
|
||||
Note: This is security critical feature and disabling auth_serial_http can affect visibility in the master server list.
|
||||
Values: 0 - Off, 1 - Enabled. Default - 1 -->
|
||||
<auth_serial_http>1</auth_serial_http>
|
||||
|
||||
<!-- This parameter specifies which IP addresses should always pass auth_serial_http checks.
|
||||
Values: Comma separated list of IP addresses -->
|
||||
<auth_serial_http_ip_exceptions>127.0.0.1</auth_serial_http_ip_exceptions>
|
||||
|
||||
<!-- This parameter specifies if extra security measures are applied to resources which use dbConnect with mysql.
|
||||
The extra measures are:
|
||||
- Script files cannot be accessed with fileOpen()
|
||||
- meta.xml is read only
|
||||
*NOTE* This only protects resources which use dbConnect with mysql
|
||||
Values: 0 - Off, 1 - Enabled. Default - 1 -->
|
||||
<database_credentials_protection>1</database_credentials_protection>
|
||||
|
||||
<!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module>
|
||||
parameter(s). Optional parameter. -->
|
||||
<!-- <module src="sample_win32.dll"/> -->
|
||||
<!-- <module src="sample_linux.so"/> -->
|
||||
|
||||
<!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped.
|
||||
To specify several resources, add more <resource> parameter(s). -->
|
||||
|
||||
<resource src="admin" startup="1" protected="0"/>
|
||||
<resource src="defaultstats" startup="1" protected="0"/>
|
||||
<resource src="helpmanager" startup="1" protected="0"/>
|
||||
<resource src="joinquit" startup="1" protected="0"/>
|
||||
<resource src="mapcycler" startup="1" protected="0"/>
|
||||
<resource src="mapmanager" startup="1" protected="0"/>
|
||||
<resource src="parachute" startup="1" protected="0"/>
|
||||
<resource src="performancebrowser" startup="1" protected="0"/>
|
||||
<resource src="reload" startup="1" protected="0"/>
|
||||
<resource src="resourcebrowser" startup="1" protected="1" default="true"/>
|
||||
<resource src="resourcemanager" startup="1" protected="1"/>
|
||||
<resource src="scoreboard" startup="1" protected="0"/>
|
||||
<resource src="spawnmanager" startup="1" protected="0"/>
|
||||
<resource src="voice" startup="1" protected="0" />
|
||||
<resource src="votemanager" startup="1" protected="0"/>
|
||||
<resource src="webadmin" startup="1" protected="0"/>
|
||||
|
||||
<!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. -->
|
||||
<resource src="play" startup="1" protected="0"/>
|
||||
|
||||
|
||||
</config>
|
||||
<config>
|
||||
|
||||
<!-- This parameter specifies the name the server will be visible as in the ingame server browser
|
||||
and on Game-Monitor. It is a required parameter. -->
|
||||
<servername>Default MTA Server</servername>
|
||||
|
||||
<!-- This parameter specifies the contact email addresses for the owner(s) of this server.
|
||||
The email addresses will not be publicly available, and only used by MTA administrators
|
||||
to contact the server owner.
|
||||
Note: Missing or incorrect owner_email_address can affect visibility in the master server list.
|
||||
Values: Comma separated list of email addresses -->
|
||||
<owner_email_address></owner_email_address>
|
||||
|
||||
<!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only
|
||||
needed for professional servers and should be left at the default value otherwise.
|
||||
This parameter specifies the IP to use for servers that have multiple IP addresses. If set
|
||||
to auto, it will automatically detect and use the server's standard local IP address.
|
||||
Values: auto or x.x.x.x ; default value: auto -->
|
||||
<!-- SERVERIP SHOULD BE LEFT SET TO auto UNLESS YOU ARE SURE OF WHAT YOU ARE DOING -->
|
||||
<serverip>auto</serverip>
|
||||
<!-- WARNING: SETTING serverip AND THEN ASKING FOR SUPPORT CAN CAUSE DEATH OR INJURY -->
|
||||
|
||||
<!-- This parameter specifies the UDP port on which the server will be accepting incoming player
|
||||
connections; default value: 22003. It is a required parameter. -->
|
||||
<serverport>22003</serverport>
|
||||
|
||||
<!-- This parameter specifies the number of maximum player slots available on the server; default
|
||||
value: 32. It is a required parameter. -->
|
||||
<maxplayers>32</maxplayers>
|
||||
|
||||
<!-- This parameter specifies the TCP port on which the server will be accepting incoming http
|
||||
connections. It can be set to the same value as <serverport>. It is a required parameter
|
||||
if <httpserver> is set to 1. -->
|
||||
<httpport>22005</httpport>
|
||||
|
||||
<!-- If set, this parameter specifies the external URL from which clients will be able to download
|
||||
needed resources ingame. If not set (or the external URL files are incorrect), resource downloads
|
||||
are switched to the internal http server. -->
|
||||
<httpdownloadurl></httpdownloadurl>
|
||||
|
||||
<!-- This parameter limits the number of http connections each client can make. Depending on the type
|
||||
of http server that is used, a lower figure may reduce download timeouts.
|
||||
Available range: 1 to 8. -->
|
||||
<httpmaxconnectionsperclient>5</httpmaxconnectionsperclient>
|
||||
|
||||
<!-- This parameter limits the number http connections that an IP can initiate over a short period of time.
|
||||
Available range: 1 to 100. default value: 20 -->
|
||||
<httpdosthreshold>20</httpdosthreshold>
|
||||
|
||||
<!-- This parameter lists the IP addresses that are to be excluded from http dos threshold limits.
|
||||
e.g. 88.11.22.33,101.2.3.4 -->
|
||||
<http_dos_exclude></http_dos_exclude>
|
||||
|
||||
<!-- By default, the server will block the use of locally customized gta3.img player skins
|
||||
This setting can be used to allow such mods. Not recommended for competitive servers.
|
||||
Values: none, peds ; default value: none -->
|
||||
<allow_gta3_img_mods>none</allow_gta3_img_mods>
|
||||
|
||||
<!-- By default, the server will block the use of customized GTA:SA data files. -->
|
||||
<!-- To allow specific client files, add one or more of the following: -->
|
||||
<!-- <client_file name="data/carmods.dat" verify="0"/> -->
|
||||
|
||||
<!-- Comma separated list of disabled anti-cheats.
|
||||
For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide
|
||||
e.g. To disable anti-cheat #2 and #3, use: 2,3 -->
|
||||
<disableac></disableac>
|
||||
|
||||
<!-- Comma separated list of enabled special detections.
|
||||
A special detection is a type of anti-cheat for (usually) harmless game modifications.
|
||||
Competitive servers may wish to enable special detections, but most servers should leave this setting blank.
|
||||
For details see http://wiki.multitheftauto.com/wiki/Anti-cheat_guide
|
||||
e.g. To enable special detection #12 use: 12 -->
|
||||
<enablesd></enablesd>
|
||||
|
||||
<!-- Minimum client version. Clients with a lower version will not be allowed to connect. After
|
||||
disconnection, clients will be given an opportunity to download an update.
|
||||
If left blank, this setting is disabled and there are no restrictions on who can connect.
|
||||
Version numbers are described here: http://wiki.multitheftauto.com/wiki/GetPlayerVersion
|
||||
and look like this: 1.1.0-9.03100.0
|
||||
Note that this setting only determines if the client should be prompted to update. The actual
|
||||
build number they receive will be the highest available. See: http://nightly.mtasa.com/ver -->
|
||||
<minclientversion></minclientversion>
|
||||
|
||||
<!-- This parameter specifies if/when the <minclientversion> setting is automatically updated.
|
||||
Keeping <minclientversion> updated can help reduce cheating.
|
||||
Note: The instant setting (2) is only recommended for competitive servers.
|
||||
Values: 0 - disabled, 1 - enabled (delayed by a few days), 2 - enabled (instant) ; default value: 1. -->
|
||||
<minclientversion_auto_update>1</minclientversion_auto_update>
|
||||
|
||||
<!-- Recommended client version. When connecting, if clients have a lower version, they will be given
|
||||
the option to download an update. If left blank, this setting is disabled.
|
||||
Note that this setting only determines if the client should be prompted to update. The actual
|
||||
build number they receive will be the highest available. See: http://nightly.mtasa.com/ver -->
|
||||
<recommendedclientversion></recommendedclientversion>
|
||||
|
||||
<!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to
|
||||
be visible in the ingame server browser. An additional UDP port needs to be available for this to
|
||||
work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port
|
||||
will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. -->
|
||||
<ase>1</ase>
|
||||
|
||||
<!-- This parameter allows you to disable LAN broadcasting. -->
|
||||
<donotbroadcastlan>0</donotbroadcastlan>
|
||||
|
||||
<!-- If set, players will have to provide a password specified below, before they can connect to the
|
||||
server. If left blank, server doesn't require a password from them. -->
|
||||
<password></password>
|
||||
|
||||
<!-- This parameter reduces the server's bandwidth usage by using various optimizations.
|
||||
Values: none, medium or maximum ; default value: medium -->
|
||||
<bandwidth_reduction>medium</bandwidth_reduction>
|
||||
|
||||
<!-- The following ???_sync_interval parameters determine the time in milliseconds between certain
|
||||
network packets being sent. More information on how each settings works is available here:
|
||||
http://wiki.multitheftauto.com/wiki/Server_mtaserver.conf -->
|
||||
<!-- Player sync interval. Default: 100 -->
|
||||
<player_sync_interval>100</player_sync_interval>
|
||||
<!-- Lightweight (player) sync interval. Used when players are far apart. Default: 1500 -->
|
||||
<lightweight_sync_interval>1500</lightweight_sync_interval>
|
||||
<!-- Camera sync interval. Default: 500 -->
|
||||
<camera_sync_interval>500</camera_sync_interval>
|
||||
<!-- Ped sync interval. Default: 400 -->
|
||||
<ped_sync_interval>400</ped_sync_interval>
|
||||
<!-- Unoccupied_vehicle sync interval. Default: 400 -->
|
||||
<unoccupied_vehicle_sync_interval>400</unoccupied_vehicle_sync_interval>
|
||||
<!-- Keysync mouse rotation sync interval. For limiting key sync packets due to mouse movement. Default: 100 -->
|
||||
<keysync_mouse_sync_interval>100</keysync_mouse_sync_interval>
|
||||
<!-- Keysync analog movement sync interval. For limiting key sync packets due to joystick movement. Default: 100 -->
|
||||
<keysync_analog_sync_interval>100</keysync_analog_sync_interval>
|
||||
|
||||
<!-- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth.
|
||||
Values: 0 - disabled , 1 - enabled ; default value: 1. -->
|
||||
<bullet_sync>1</bullet_sync>
|
||||
|
||||
<!-- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce
|
||||
some of the latency induced location disparency by predicting where the remote vehicles will probably be.
|
||||
Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting
|
||||
should be considered experimental.
|
||||
Available range: 0 to 100. Default - 0 -->
|
||||
<vehext_percent>0</vehext_percent>
|
||||
|
||||
<!-- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to
|
||||
compensate for.
|
||||
Only relevant if <vehext_percent> is greater than zero.
|
||||
Available range: 50 to 500. Default - 150 -->
|
||||
<vehext_ping_limit>150</vehext_ping_limit>
|
||||
|
||||
<!-- This parameter can reduce the delay of player actions appearing on remote clients by 2 frames (approx 50ms).
|
||||
Due to the impact this may have on shot lag compensation, it should be considered experimental.
|
||||
Values: 0 - disabled , 1 - enabled ; default value: 0. -->
|
||||
<latency_reduction>0</latency_reduction>
|
||||
|
||||
<!-- Specifies the location and file name of this servers unique private key.
|
||||
This is used to prevent private files saved on the client from being read by other servers.
|
||||
More infomation about client private files can be found here: http://wiki.multitheftauto.com/wiki/Filepath
|
||||
Keep a backup of this file in a safe place. Default value: server-id.keys-->
|
||||
<idfile>server-id.keys</idfile>
|
||||
|
||||
<!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. -->
|
||||
<logfile>logs/server.log</logfile>
|
||||
|
||||
<!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues.
|
||||
If left blank, this file is not used -->
|
||||
<authfile>logs/server_auth.log</authfile>
|
||||
|
||||
<!-- Specifies the location and name of the file used to log database queries.
|
||||
The server command 'debugdb' sets the amount of logging. -->
|
||||
<dbfile>logs/db.log</dbfile>
|
||||
|
||||
<!-- Specifies the location and name of the file used to log loadstring function calls.
|
||||
If left blank or not set, no logging is done. -->
|
||||
<!-- <loadstringfile>logs/loadstring.log</loadstringfile> -->
|
||||
|
||||
<!-- This parameter specifies the location and name of the Access Control List settings file. If left
|
||||
blank, server will use acl.xml file, located in the same folder as this configuration file. -->
|
||||
<acl>acl.xml</acl>
|
||||
|
||||
<!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. -->
|
||||
<scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>
|
||||
|
||||
<!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
|
||||
<scriptdebugloglevel>0</scriptdebugloglevel>
|
||||
|
||||
<!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
|
||||
<htmldebuglevel>0</htmldebuglevel>
|
||||
|
||||
<!-- Specifies whether or not duplicate log lines should be filtered. Available values: 0 or 1, defaults to 1. -->
|
||||
<filter_duplicate_log_lines>1</filter_duplicate_log_lines>
|
||||
|
||||
<!-- Specifies the frame rate limit that will be applied to connecting clients.
|
||||
Available range: 25 to 100. Default: 36. -->
|
||||
<fpslimit>36</fpslimit>
|
||||
|
||||
<!-- This parameter specifies whether or not to enable player voice chat in-game
|
||||
Values: 0 - disabled , 1 - enabled -->
|
||||
<voice>0</voice>
|
||||
|
||||
<!-- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective.
|
||||
Higher settings use more bandwidth and increase the sampling quality of voice chat
|
||||
Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 -->
|
||||
<voice_samplerate>1</voice_samplerate>
|
||||
|
||||
<!-- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective.
|
||||
Higher settings use more bandwidth and increase the the overall quality of voice chat
|
||||
Available range: 0 to 10. Default - 4 -->
|
||||
<voice_quality>4</voice_quality>
|
||||
|
||||
<!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings.
|
||||
If not set, MTA handles this automatically. Use with care. -->
|
||||
<!-- <voice_bitrate>24600</voice_bitrate> -->
|
||||
|
||||
<!-- This parameter specifies the path to use for a basic backup of some server files.
|
||||
Note that basic backups are only made during server startup. Default value: backups -->
|
||||
<backup_path>backups</backup_path>
|
||||
|
||||
<!-- This parameter specifies the number of days between each basic backup.
|
||||
Backups are only made during server startup, so the actual interval may be much longer.
|
||||
Setting backup_interval to 0 will disable backups
|
||||
Available range: 0 to 30. Default - 3 -->
|
||||
<backup_interval>3</backup_interval>
|
||||
|
||||
<!-- This parameter specifies the maximum number of backup copies to keep.
|
||||
Setting backup_copies to 0 will disable backups
|
||||
Available range: 0 to 100. Default - 5 -->
|
||||
<backup_copies>5</backup_copies>
|
||||
|
||||
<!-- This parameter specifies when the internal sqlite databases should be defragmented.
|
||||
http://www.sqlite.org/lang_vacuum.html
|
||||
Values: 0 - Never, 1 - On server start only after basic backup, 2 - On server start always. Default - 1 -->
|
||||
<compact_internal_databases>1</compact_internal_databases>
|
||||
|
||||
<!-- This parameter specifies whether server crash dump files should be sent to MTA HQ.
|
||||
Values: 0 - Off, 1 - On. Default - 1 -->
|
||||
<crash_dump_upload>1</crash_dump_upload>
|
||||
|
||||
<!-- This parameter lists the ACL groups that are protected by serial authorization.
|
||||
Login attempts to a protected account from a second serial are blocked until the serial is manually authorized via
|
||||
the authserial command.
|
||||
For more info see: https://mtasa.com/authserial
|
||||
Note: This is security critical feature and disabling auth_serial_groups can affect visibility in the master server list.
|
||||
Values: Comma separated list of ACL groups. Default - Admin -->
|
||||
<auth_serial_groups>Admin</auth_serial_groups>
|
||||
|
||||
<!-- This parameter specifies if the authorized serial login checks should also apply to the http interface.
|
||||
Protected account login attempts to the http interface will only succeed if the IP address matches one
|
||||
recently used by the account holder in-game
|
||||
For more info see: https://mtasa.com/authserialhttp
|
||||
Note: This is security critical feature and disabling auth_serial_http can affect visibility in the master server list.
|
||||
Values: 0 - Off, 1 - Enabled. Default - 1 -->
|
||||
<auth_serial_http>1</auth_serial_http>
|
||||
|
||||
<!-- This parameter specifies which IP addresses should always pass auth_serial_http checks.
|
||||
Values: Comma separated list of IP addresses -->
|
||||
<auth_serial_http_ip_exceptions>127.0.0.1</auth_serial_http_ip_exceptions>
|
||||
|
||||
<!-- This parameter specifies if extra security measures are applied to resources which use dbConnect with mysql.
|
||||
The extra measures are:
|
||||
- Script files cannot be accessed with fileOpen()
|
||||
- meta.xml is read only
|
||||
*NOTE* This only protects resources which use dbConnect with mysql
|
||||
Values: 0 - Off, 1 - Enabled. Default - 1 -->
|
||||
<database_credentials_protection>1</database_credentials_protection>
|
||||
|
||||
<!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module>
|
||||
parameter(s). Optional parameter. -->
|
||||
<!-- <module src="sample_win32.dll"/> -->
|
||||
<!-- <module src="sample_linux.so"/> -->
|
||||
|
||||
<!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped.
|
||||
To specify several resources, add more <resource> parameter(s). -->
|
||||
|
||||
<resource src="admin" startup="1" protected="0"/>
|
||||
<resource src="defaultstats" startup="1" protected="0"/>
|
||||
<resource src="helpmanager" startup="1" protected="0"/>
|
||||
<resource src="joinquit" startup="1" protected="0"/>
|
||||
<resource src="mapcycler" startup="1" protected="0"/>
|
||||
<resource src="mapmanager" startup="1" protected="0"/>
|
||||
<resource src="parachute" startup="1" protected="0"/>
|
||||
<resource src="performancebrowser" startup="1" protected="0"/>
|
||||
<resource src="reload" startup="1" protected="0"/>
|
||||
<resource src="resourcebrowser" startup="1" protected="1" default="true"/>
|
||||
<resource src="resourcemanager" startup="1" protected="1"/>
|
||||
<resource src="scoreboard" startup="1" protected="0"/>
|
||||
<resource src="spawnmanager" startup="1" protected="0"/>
|
||||
<resource src="voice" startup="1" protected="0" />
|
||||
<resource src="votemanager" startup="1" protected="0"/>
|
||||
<resource src="webadmin" startup="1" protected="0"/>
|
||||
|
||||
<!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. -->
|
||||
<resource src="play" startup="1" protected="0"/>
|
||||
|
||||
|
||||
</config>
|
||||
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user