Game-Server-Configs/QuakeLive/server.cfg.orig
2017-02-19 16:07:53 +00:00

103 lines
5.9 KiB
INI

// Servers have the ability to run multiple gametypes, known as "factories." You should not add gameplay related
// cvars in the server config: they may get overwritten by the factory. For creating your own sets of gameplay rules,
// create a file ending in ".factories" inside baseq3/scripts, and refer to "Creating custom gametypes" in the
// server_readme.txt file.
// Be aware that factories can override any cvar, including ones specified in this config file.
set sv_hostname "SERVERNAME"
set sv_tags "" // Comma delimited field of server tags to show in server browser.
// Will automatically include gametype and some gameplay modifications.
// ex. "crouch slide, classic, space"
set sv_mapPoolFile "mappool.txt" // Map pool that the server will use. See default mapcycle.txt for format.
// Built in map pools: mappool.txt, mappool_ca.txt, mappool_ctf.txt, mappool_duel.txt,
// mappool_ffa.txt, mappool_race.txt, mappool_tdm.txt
set g_accessFile "access.txt" // Used to determine which 64-bit Steam IDs have admin access, or are banned.
set sv_maxClients "16" // How many players can connect at once.
set g_password "" // Set a server-wide password, and stop all users from connecting without it.
set sv_privateClients "0" // Reserve slots that can be used with sv_privatePassword.
set sv_privatePassword "" // Password to use in conjunction with sv_privateClients.
set com_hunkMegs "60" // May need to be increased for additional players.
// Flood protection will increment everytime the user sends a client command, ex. dropweapon, changing name, color
// model, or chatting. Set g_floodprot_maxcount to 0 to disable completely, but this will allow uncontrolled spam.
set sv_floodprotect "10" // Kick the player when they reach x commands, decreases by 1 every second
set g_floodprot_maxcount "10" // Kick the player when their userinfo flood counter reaches this level.
set g_floodprot_decay "1000" // Decrease the userinfo flood counter by 1 this often, in milliseconds.
// Add the below values for which callvotes should be DISABLED:
// map 1
// map_restart 2
// nextmap 4
// gametype 8 (ex: "/callvote map campgrounds" will be allowed, but "/callvote map campgrounds ca" will fail)
// kick 16
// timelimit 32
// fraglimit 64
// shuffle 128
// teamsize 256
// cointoss/random 512
// loadouts 1024
// end-game voting 2048
// ammo (global) 4096
// timers (item) 8192
set g_voteFlags "0"
set g_allowVote "1" // Turn off all votes
set g_voteDelay "0" // Delay allowing votes for x milliseconds after map load.
set g_voteLimit "0" // Limit users to x votes per map.
set g_allowVoteMidGame "0" // Don't allow callvotes once the map has started
set g_allowSpecVote "0" // Allow spectators to call votes
set sv_warmupReadyPercentage "0.51" // Ratio of players that must be ready before the match starts.
set g_warmupDelay "15" // Wait x seconds before allowing match to start to allow all players to connect.
set g_warmupReadyDelay "0" // Force the game to start after x seconds after someone readies up.
set g_warmupReadyDelayAction "1" // Set to 1 to force players to spectator after g_warmupReady Delay, 2 to force ready up.
set g_inactivity "0" // Kick players who are inactive for x amount of seconds.
set g_alltalk "0" // 0: Limit voice comms to teams during match
// 1: Allow all players to talk to each other always
// 2: 1+ send back your own voice to yourself for testing
// System settings
// Uncomment and set below to use (server.cfg will override commandline!)
// set net_strict "1" // Quit out immediately if we can't bind the IP and port.
// set net_ip "" // Which IP to bind to. Blank will bind to all interfaces.
// set net_port "55555" // Which UDP port to bind to. Blank will start at 27960 and keep going up, if net_strict is 0.
set sv_serverType "2" // 0 = Offline, 1 = LAN, 2 = Internet
set sv_master "1" // Whether the server should respond to queries. Disable this to stop server from appearing in browser.
// (This will affect the LAN browser!)
set sv_fps "40" // Change how many frames the server runs per second. WARNING: Has not been tested extensively, and
// will have a direct impact on CPU and network usage!
// Exit the server if idle (not running a map) for a specified time. This will allow it to automatically restart
// in the case of a game error or other problem. A value of "1" is recommended, but not default, when you are running
// the server detached from the terminal.
set sv_idleExit "120"
// Enable remote console, provided through ZeroMQ. See zmq_rcon.py for simple client.
// ZMQ rcon binds on a separate port from the game server, and uses TCP. It must differ from the stats port if used.
// Rcon can not be enabled or disabled after launch, nor can the IP and port change. Password can, however.
// Uncomment and set below to use (server.cfg will override commandline!)
set zmq_rcon_enable "1"
// set zmq_rcon_ip ""
// set zmq_rcon_port "28960"
set zmq_rcon_password "ADMINPASSWORD"
// Enable ZeroMQ stats socket. This will not be much use without a client listening.
// See zmq_stats_verbose.py for example connect and stats printing.
// If not specified, the stats socket will default to the same IP and port as the game server, but on TCP.
// Uncomment and set below to use (server.cfg will override commandline!)
// set zmq_stats_enable "1"
// set zmq_stats_ip ""
// set zmq_stats_port ""
// set zmq_stats_password ""
// The server will run serverstartup when it finishes initializing, so start a random map from the map pool.
set serverstartup "startRandomMap"
// Or, start a map of your choosing (factory is required)
// set serverstartup "map campgrounds ffa"