forked from Windy/Game-Server-Configs
103 lines
5.9 KiB
INI
103 lines
5.9 KiB
INI
// Servers have the ability to run multiple gametypes, known as "factories." You should not add gameplay related
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// cvars in the server config: they may get overwritten by the factory. For creating your own sets of gameplay rules,
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// create a file ending in ".factories" inside baseq3/scripts, and refer to "Creating custom gametypes" in the
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// server_readme.txt file.
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// Be aware that factories can override any cvar, including ones specified in this config file.
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set sv_hostname "SERVERNAME"
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set sv_tags "" // Comma delimited field of server tags to show in server browser.
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// Will automatically include gametype and some gameplay modifications.
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// ex. "crouch slide, classic, space"
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set sv_mapPoolFile "mappool.txt" // Map pool that the server will use. See default mapcycle.txt for format.
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// Built in map pools: mappool.txt, mappool_ca.txt, mappool_ctf.txt, mappool_duel.txt,
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// mappool_ffa.txt, mappool_race.txt, mappool_tdm.txt
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set g_accessFile "access.txt" // Used to determine which 64-bit Steam IDs have admin access, or are banned.
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set sv_maxClients "16" // How many players can connect at once.
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set g_password "" // Set a server-wide password, and stop all users from connecting without it.
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set sv_privateClients "0" // Reserve slots that can be used with sv_privatePassword.
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set sv_privatePassword "" // Password to use in conjunction with sv_privateClients.
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set com_hunkMegs "60" // May need to be increased for additional players.
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// Flood protection will increment everytime the user sends a client command, ex. dropweapon, changing name, color
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// model, or chatting. Set g_floodprot_maxcount to 0 to disable completely, but this will allow uncontrolled spam.
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set sv_floodprotect "10" // Kick the player when they reach x commands, decreases by 1 every second
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set g_floodprot_maxcount "10" // Kick the player when their userinfo flood counter reaches this level.
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set g_floodprot_decay "1000" // Decrease the userinfo flood counter by 1 this often, in milliseconds.
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// Add the below values for which callvotes should be DISABLED:
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// map 1
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// map_restart 2
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// nextmap 4
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// gametype 8 (ex: "/callvote map campgrounds" will be allowed, but "/callvote map campgrounds ca" will fail)
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// kick 16
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// timelimit 32
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// fraglimit 64
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// shuffle 128
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// teamsize 256
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// cointoss/random 512
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// loadouts 1024
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// end-game voting 2048
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// ammo (global) 4096
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// timers (item) 8192
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set g_voteFlags "0"
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set g_allowVote "1" // Turn off all votes
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set g_voteDelay "0" // Delay allowing votes for x milliseconds after map load.
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set g_voteLimit "0" // Limit users to x votes per map.
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set g_allowVoteMidGame "0" // Don't allow callvotes once the map has started
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set g_allowSpecVote "0" // Allow spectators to call votes
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set sv_warmupReadyPercentage "0.51" // Ratio of players that must be ready before the match starts.
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set g_warmupDelay "15" // Wait x seconds before allowing match to start to allow all players to connect.
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set g_warmupReadyDelay "0" // Force the game to start after x seconds after someone readies up.
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set g_warmupReadyDelayAction "1" // Set to 1 to force players to spectator after g_warmupReady Delay, 2 to force ready up.
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set g_inactivity "0" // Kick players who are inactive for x amount of seconds.
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set g_alltalk "0" // 0: Limit voice comms to teams during match
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// 1: Allow all players to talk to each other always
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// 2: 1+ send back your own voice to yourself for testing
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// System settings
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// Uncomment and set below to use (server.cfg will override commandline!)
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// set net_strict "1" // Quit out immediately if we can't bind the IP and port.
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// set net_ip "" // Which IP to bind to. Blank will bind to all interfaces.
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// set net_port "55555" // Which UDP port to bind to. Blank will start at 27960 and keep going up, if net_strict is 0.
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set sv_serverType "2" // 0 = Offline, 1 = LAN, 2 = Internet
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set sv_master "1" // Whether the server should respond to queries. Disable this to stop server from appearing in browser.
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// (This will affect the LAN browser!)
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set sv_fps "40" // Change how many frames the server runs per second. WARNING: Has not been tested extensively, and
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// will have a direct impact on CPU and network usage!
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// Exit the server if idle (not running a map) for a specified time. This will allow it to automatically restart
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// in the case of a game error or other problem. A value of "1" is recommended, but not default, when you are running
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// the server detached from the terminal.
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set sv_idleExit "120"
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// Enable remote console, provided through ZeroMQ. See zmq_rcon.py for simple client.
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// ZMQ rcon binds on a separate port from the game server, and uses TCP. It must differ from the stats port if used.
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// Rcon can not be enabled or disabled after launch, nor can the IP and port change. Password can, however.
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// Uncomment and set below to use (server.cfg will override commandline!)
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set zmq_rcon_enable "1"
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// set zmq_rcon_ip ""
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// set zmq_rcon_port "28960"
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set zmq_rcon_password "ADMINPASSWORD"
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// Enable ZeroMQ stats socket. This will not be much use without a client listening.
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// See zmq_stats_verbose.py for example connect and stats printing.
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// If not specified, the stats socket will default to the same IP and port as the game server, but on TCP.
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// Uncomment and set below to use (server.cfg will override commandline!)
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// set zmq_stats_enable "1"
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// set zmq_stats_ip ""
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// set zmq_stats_port ""
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// set zmq_stats_password ""
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// The server will run serverstartup when it finishes initializing, so start a random map from the map pool.
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set serverstartup "startRandomMap"
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// Or, start a map of your choosing (factory is required)
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// set serverstartup "map campgrounds ffa" |