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Golden Apple Fixes (#4130)
* Do not remove food item until player has been fed * Golden apples now ignore hunger when eating * Removed EnchantedGoldenApple recipe, as it was removed in 1.9 Reference: https://minecraft.gamepedia.com/1.9#Items_2 * Adjust golden apple effects, as they were changed in 1.9 Reference: https://minecraft.gamepedia.com/1.9#Items_2
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@ -50,7 +50,7 @@ DarkOakPlanks, 4 = DarkOakLog, *
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EnderChest = EyeOfEnder, 2:2 | Obsidian, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3
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Furnace = Cobblestone, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3
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JunglePlanks, 4 = JungleLog, *
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OakPlanks, 4 = OakLog, *
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OakPlanks, 4 = OakLog, *
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SprucePlanks, 4 = SpruceLog, *
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Stick, 4 = Planks^-1, 2:2, 2:3
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Torch, 4 = Stick, 1:2 | Coal^-1, 1:1
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@ -345,7 +345,6 @@ Bowl, 4 = Planks^-1, 1:1, 2:2, 3:1
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Bread = Wheat, 1:1, 2:1, 3:1
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Cake = MilkBucket, 1:1, 2:1, 3:1 | Sugar, 1:2, 3:2 | Egg, 2:2 | Wheat, 1:3, 2:3, 3:3
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Cookie, 8 = Wheat, *, * | CocoaBeans, *
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EnchantedGoldenApple = RedApple, 2:2 | GoldBlock, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3
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GoldenApple = RedApple, 2:2 | GoldIngot, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3
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MelonBlock = MelonSlice, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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MelonSeeds = MelonSlice, *
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@ -858,7 +857,7 @@ GoldNugget, 9 = GoldIngot, *
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MagmaCream = SlimeBall, * | BlazePowder, *
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#******************************************************#
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# Dyed Armor
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# Dyed Armor
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# Do not modify
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LeatherHelmet = LeatherHelmet^-1, * | Dye^-1, *
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LeatherHelmet = LeatherHelmet^-1, * | Dye^-1, * | Dye^-1, *
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@ -678,6 +678,10 @@ void cPlayer::FinishEating(void)
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{
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return;
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}
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if (!IsGameModeCreative())
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{
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GetInventory().RemoveOneEquippedItem();
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}
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ItemHandler->OnFoodEaten(m_World, this, &Item);
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}
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@ -21,23 +21,21 @@ public:
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virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
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{
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if (!super::EatItem(a_Player, a_Item))
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{
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return false;
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}
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super::EatItem(a_Player, a_Item);
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// Add the effects:
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a_Player->AddEntityEffect(cEntityEffect::effAbsorption, 2400, 0);
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a_Player->AddEntityEffect(cEntityEffect::effRegeneration, 100, 1);
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// When the apple is a 'notch apple', give extra effects:
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// Enchanted golden apples have stronger effects:
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if (a_Item->m_ItemDamage >= E_META_GOLDEN_APPLE_ENCHANTED)
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{
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a_Player->AddEntityEffect(cEntityEffect::effRegeneration, 600, 4);
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a_Player->AddEntityEffect(cEntityEffect::effAbsorption, 2400, 3);
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a_Player->AddEntityEffect(cEntityEffect::effRegeneration, 400, 1);
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a_Player->AddEntityEffect(cEntityEffect::effResistance, 6000, 0);
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a_Player->AddEntityEffect(cEntityEffect::effFireResistance, 6000, 0);
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return true;
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}
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a_Player->AddEntityEffect(cEntityEffect::effAbsorption, 2400, 0);
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a_Player->AddEntityEffect(cEntityEffect::effRegeneration, 100, 1);
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return true;
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}
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@ -822,17 +822,8 @@ bool cItemHandler::GetPlacementBlockTypeMeta(
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bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
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{
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if (!a_Player->IsGameModeCreative())
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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}
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FoodInfo Info = GetFoodInfo(a_Item);
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if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f))
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{
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return a_Player->Feed(Info.FoodLevel, Info.Saturation);
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}
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return false;
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auto FoodInfo = GetFoodInfo(a_Item);
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return a_Player->Feed(FoodInfo.FoodLevel, FoodInfo.Saturation);
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}
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