Move monster speed to monsters.ini (#4500)

* Add walking and running speed to monsters.ini

* Add entry to CONTRIBUTORS

* Add SetRelativeRunSpeed to APIDesc.lua

* Fix typo

* Remove unnecessary cast

Co-Authored-By: peterbell10 <peterbell10@live.co.uk>

* Use relative walk speed as a modifier to base walk and run speeds

* Rename Default to Base in Walk/Run Speeds

* Update docs.

---------

Co-authored-by: peterbell10 <peterbell10@live.co.uk>
Co-authored-by: Alexander Harkness <me@bearbin.net>
This commit is contained in:
Angus 2024-11-10 03:28:39 -08:00 committed by GitHub
parent 44cb43f13c
commit 5e258c6d95
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7 changed files with 31 additions and 8 deletions

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@ -9,6 +9,7 @@ as provided in the LICENSE file.
9caihezi
AirOne01
Altenius
anguslmm (Angus McLean)
ashquarky
BasedDoge (Donated AlchemistVillage prefabs)
bearbin (Alexander Harkness)

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@ -9240,7 +9240,7 @@ a_Player:OpenWindow(Window);
Type = "number",
},
},
Notes = "Returns the relative walk speed of this mob. Standard is 1.0",
Notes = "Returns the walk speed multiplier of this mob. Base is set in monsters.ini (will default to 1 if not set).",
},
HasCustomName =
{
@ -9404,7 +9404,7 @@ a_Player:OpenWindow(Window);
Type = "number",
},
},
Notes = "Sets the relative walk speed of this mob. The default relative speed is 1.0.",
Notes = "Sets the walk speed multiplier of this mob. Base is set in monsters.ini (will default to 1 if not set).",
},
StringToMobType =
{

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@ -175,6 +175,8 @@ AttackRange=1.0
AttackRate=1.0
MaxHealth=16
SightDistance=25.0
WalkSpeed=1.0
RunSpeed=1.3
[Squid]
AttackDamage=0.0
@ -211,6 +213,7 @@ AttackRange=1.0
AttackRate=1.0
MaxHealth=20
SightDistance=25.0
WalkSpeed=2.0
[Zombie]
AttackDamage=4.0

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@ -227,8 +227,18 @@ void cMonster::MoveToWayPoint(cChunk & a_Chunk)
// Don't let the mob move too much if he's falling.
Distance *= 0.25f;
}
// Apply walk speed:
Distance *= m_RelativeWalkSpeed;
if ((m_EMState == CHASING) || (m_EMState == ESCAPING))
{
// Apply run speed:
Distance *= m_BaseRunSpeed * m_RelativeWalkSpeed;
}
else
{
// Apply walk speed:
Distance *= m_BaseWalkSpeed * m_RelativeWalkSpeed;
}
/* Reduced default speed.
Close to Vanilla, easier for mobs to follow m_NextWayPointPositions, hence
better pathfinding. */

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@ -146,7 +146,10 @@ public:
bool BurnsInDaylight() const { return m_BurnsInDaylight; } // tolua_export
double GetRelativeWalkSpeed(void) const { return m_RelativeWalkSpeed; } // tolua_export
void SetRelativeWalkSpeed(double a_WalkSpeed) { m_RelativeWalkSpeed = a_WalkSpeed; } // tolua_export
void SetRelativeWalkSpeed(double a_Speed) { m_RelativeWalkSpeed = a_Speed; } // tolua_export
void SetBaseWalkSpeed(double a_Speed) { m_BaseWalkSpeed = a_Speed; }
void SetBaseRunSpeed(double a_Speed) { m_BaseRunSpeed = a_Speed; }
// Overridables to handle ageable mobs
virtual bool IsTame (void) const { return false; }
@ -326,6 +329,8 @@ protected:
bool WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk);
bool m_BurnsInDaylight;
double m_RelativeWalkSpeed;
double m_BaseWalkSpeed;
double m_BaseRunSpeed;
int m_AmbientSoundTimer;

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@ -20,7 +20,6 @@ cWolf::cWolf(void) :
m_CollarColor(E_META_DYE_ORANGE),
m_NotificationCooldown(0)
{
m_RelativeWalkSpeed = 2;
}

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@ -17,6 +17,8 @@ struct cMonsterConfig::sAttributesStruct
double m_AttackRange;
double m_AttackRate;
double m_MaxHealth;
double m_BaseWalkSpeed;
double m_BaseRunSpeed;
bool m_IsFireproof;
bool m_BurnsInDaylight;
};
@ -71,10 +73,12 @@ void cMonsterConfig::Initialize()
AString Name = MonstersIniFile.GetKeyName(i);
Attributes.m_Name = Name;
Attributes.m_AttackDamage = MonstersIniFile.GetValueI(Name, "AttackDamage", 0);
Attributes.m_AttackRange = MonstersIniFile.GetValueF(Name, "AttackRange", 0);
Attributes.m_AttackRange = MonstersIniFile.GetValueI(Name, "AttackRange", 0);
Attributes.m_SightDistance = MonstersIniFile.GetValueI(Name, "SightDistance", 0);
Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0);
Attributes.m_MaxHealth = MonstersIniFile.GetValueF(Name, "MaxHealth", 1);
Attributes.m_BaseWalkSpeed = MonstersIniFile.GetValueF(Name, "WalkSpeed", 1);
Attributes.m_BaseRunSpeed = MonstersIniFile.GetValueF(Name, "RunSpeed", Attributes.m_BaseWalkSpeed);
Attributes.m_IsFireproof = MonstersIniFile.GetValueB(Name, "IsFireproof", false);
Attributes.m_BurnsInDaylight = MonstersIniFile.GetValueB(Name, "BurnsInDaylight", false);
m_pState->AttributesList.push_front(Attributes);
@ -97,6 +101,8 @@ void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Na
a_Monster->SetSightDistance (itr->m_SightDistance);
a_Monster->SetAttackRate (static_cast<float>(itr->m_AttackRate));
a_Monster->SetMaxHealth (static_cast<float>(itr->m_MaxHealth));
a_Monster->SetBaseWalkSpeed (itr->m_BaseWalkSpeed);
a_Monster->SetBaseRunSpeed (itr->m_BaseRunSpeed);
a_Monster->SetIsFireproof (itr->m_IsFireproof);
a_Monster->SetBurnsInDaylight(itr->m_BurnsInDaylight);
return;
@ -107,4 +113,3 @@ void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Na