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Added Log That Says The Port (#5593)
* added logging that says the port * fixed my little oversight * removed useless level.dat
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@ -4,6 +4,7 @@
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#include "Server.h"
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#include "Server.h"
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#include "ClientHandle.h"
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#include "ClientHandle.h"
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#include "LoggerSimple.h"
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#include "Mobs/Monster.h"
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#include "Mobs/Monster.h"
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#include "Root.h"
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#include "Root.h"
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#include "World.h"
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#include "World.h"
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@ -410,6 +411,7 @@ bool cServer::Start(void)
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auto Handle = cNetwork::Listen(PortNum, std::make_shared<cServerListenCallbacks>(*this, PortNum));
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auto Handle = cNetwork::Listen(PortNum, std::make_shared<cServerListenCallbacks>(*this, PortNum));
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if (Handle->IsListening())
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if (Handle->IsListening())
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{
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{
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LOGINFO("Server Running On Port: %s", port.c_str());
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m_ServerHandles.push_back(Handle);
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m_ServerHandles.push_back(Handle);
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}
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}
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} // for port - Ports[]
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} // for port - Ports[]
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