A lightweight, fast and extensible game server for Minecraft
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Debucquoy Anthony tonitch 7db4e20fd7
adding endermite (#5460)
* First Draft of adding endermite

* Update src/Mobs/Endermite.h

Co-authored-by: x12xx12x <44411062+12xx12@users.noreply.github.com>

* Adding Protocols + SpawnEgg

TODO: don't forget to put the endermite in core plugin for the summon
command

* Adding endermite to monster.ini

* Adding 5% change of spawning endermite when throwing enderpearl

* Spawn endermite at last position instead of Hit Position + .cache to .gitignore

* fixup! Spawn endermite at last position instead of Hit Position + .cache to .gitignore

* destroy endermite if 2 min, not if name is set

* Syntax

* Adding Enderman targeting endermite + fixing syntax

* Fixing compile error + return error [but crash on enderman spawn]

* Fix crash but enderman doesn't target

* Enderman targeting endermite finished

* checking style because i'm a noob at git...

* fixup! checking style because i'm a noob at git...

* Added endermite egg meta to docs

* Final touches

Removed unnecesary imports
fixed callback to run only in sight distance and actually check sigtlines

* Fixed error after not pulling branch

---------

Co-authored-by: x12xx12x <44411062+12xx12@users.noreply.github.com>
Co-authored-by: Debucquoy <debucqquoy.anthony@gmail.com>
2023-09-26 21:54:37 +00:00
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CMake Rename files to match code 2021-05-04 16:11:56 +01:00
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Server adding endermite (#5460) 2023-09-26 21:54:37 +00:00
src adding endermite (#5460) 2023-09-26 21:54:37 +00:00
tests UrlClientTest: Added tests for root CA verification. 2023-05-19 16:25:12 +02:00
Tools Removed all Printf-family functions from StringUtils. 2023-05-16 23:50:37 +02:00
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.gitignore adding endermite (#5460) 2023-09-26 21:54:37 +00:00
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cibuild.sh Dump the api as well as checking it. 2021-11-22 22:34:23 +00:00
clang-tidy.sh Update clang-tidy.sh (#5477) 2023-06-05 20:37:47 +00:00
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CMakeLists.txt Updated LTO Check to new standard. (#5476) 2023-05-19 16:52:35 +02:00
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COMPILING.md Changed Windows instructions to build out-of-source. 2022-12-26 16:54:25 +01:00
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CONTRIBUTORS Replaced hand-escaped JSON (#5508) 2023-06-08 08:13:08 +02:00
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nightlybuild.sh Update build script names to be more intuitive. 2021-07-10 21:59:18 +01:00
README.md Added small embedded devices to README 2023-03-08 09:23:42 +01:00
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TESTING.md

Cuberite

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Cuberite is a Minecraft-compatible multiplayer game server that is written in C++ and designed to be efficient with memory and CPU, as well as having a flexible Lua Plugin API. Cuberite is compatible with the Java Edition Minecraft client.

Cuberite runs on Windows, *nix and Android operating systems. This includes Android phones and tablets as well as Raspberry Pis; support for small embedded devices is experimental.

Currently we support Release 1.8 - 1.12.2 Minecraft protocol versions.

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Installation

There are several ways to obtain Cuberite.

Binaries

  • The easiest method is downloading for Windows or Linux from the website.
  • You can use the EasyInstall script for Linux and macOS, which automatically downloads the correct binary. The script is described below.

The EasyInstall script

This script will download the correct binary from the project site.

curl -sSfL https://download.cuberite.org | sh

Compiling

  • You can compile automatically for Linux, macOS and FreeBSD with the compile.sh script. The script is described below.
  • You can also compile manually. See COMPILING.md.

Compiling may provide better performance (1.5-3x as fast) and it supports more operating systems.

The compile.sh script

This script downloads the source code and compiles it. The script is smart enough to notify you of missing dependencies and instructing you on how to install them. The script doesn't work for Windows.

Using curl:

sh -c "$(curl -sSfL -o - https://compile.cuberite.org)"

Or using wget:

sh -c "$(wget -O - https://compile.cuberite.org)"

Hosted services

  • Hosted Cuberite is available via Gamocosm.

Contributing

Cuberite is licensed under the Apache License V2, and we welcome anybody to fork and submit a Pull Request back with their changes, and if you want to join as a permanent member we can add you to the team.

Cuberite is developed in C++ and Lua. To contribute code, please check out GETTING-STARTED.md and CONTRIBUTING.md for more details.

Plugins are written in Lua. You can contribute by developing plugins and submitting them to the plugin repository or the forum. Please check out our plugin introduction guide for more info.

If you are not a programmer, you can help by testing Cuberite and reporting bugs. See TESTING.md for details.

You can also help with documentation by contributing to the User's Manual.

Other Stuff

For other stuff, check out the homepage, the Users' Manual, the forums, and the Plugin API.

Support the Cuberite development team on Liberapay